Overview

Draws an overlay with dungeon maps on your screen, with data courtesy of lifestoned.org

  • Open the UtilityBelt decal window, and click the Dungeon Maps button to enable.
  • A new flashlight icon will appear on the virindi bar under the utilitybelt icon.
  • Open the maps window to be able to view any dungeon map, or access the controls.
  • Checking the ‘All’ checkbox will draw all dungeon levels at once, or you can use the slider to switch between levels.
  • When the maps window is open you can use your scrollwheel to zoom, or click and drag to pan the map. Holding shift while dragging will rotate the map.
  • Click the follow button to snap the map to your character position and have it follow you around as you move.
  • If a lever/button is connected to a door, both the door and lever will get a [A] tag appended to it. IE Lever[A] opens Door[A], Button[C] opens Door[C].
  • If a Chest or a door is locked and has a difficulty, it will be displayed as (D:50). IE Door(D:50) has a lockpick difficulty of 50.

Settings

DungeonMaps.Enabled

Default Value: False
Enabled

DungeonMaps.Debug

Default Value: False
Show debug information while drawing maps

DungeonMaps.DrawWhenClosed

Default Value: True
Draw dungeon maps even when map window is closed

DungeonMaps.ShowVisitedTiles

Default Value: True
Show visited tiles

DungeonMaps.VisitedTilesColor

Default Value: -26881
Visited tiles tint color

DungeonMaps.ShowCompass

Default Value: True
Show compass

DungeonMaps.Opacity

Default Value: 16
Map opacity

DungeonMaps.MapZoom

Default Value: 4.2
Map zoom level

DungeonMaps.MapWindowX

Default Value: 40
Map Window X

DungeonMaps.MapWindowY

Default Value: 200
Map Window Y

DungeonMaps.MapWindowWidth

Default Value: 320
Map Window width

DungeonMaps.MapWindowHeight

Default Value: 280
Map Window height

DungeonMaps.LabelFontSize

Default Value: 10
Label Font Size