Overview
Draws an overlay with dungeon maps on your screen, with data courtesy of lifestoned.org
- Open the UtilityBelt decal window, and click the Dungeon Maps button to enable.
- A new flashlight icon will appear on the virindi bar under the utilitybelt icon.
- Open the maps window to be able to view any dungeon map, or access the controls.
- Checking the ‘All’ checkbox will draw all dungeon levels at once, or you can use the slider to switch between levels.
- When the maps window is open you can use your scrollwheel to zoom, or click and drag to pan the map. Holding shift while dragging will rotate the map.
- Click the follow button to snap the map to your character position and have it follow you around as you move.
- If a lever/button is connected to a door, both the door and lever will get a [A] tag appended to it. IE Lever[A] opens Door[A], Button[C] opens Door[C].
- If a Chest or a door is locked and has a difficulty, it will be displayed as (D:50). IE Door(D:50) has a lockpick difficulty of 50.
Settings
DungeonMaps.Enabled
Default Value: True
Enabled
DungeonMaps.Debug
Default Value: False
Show debug information while drawing maps
DungeonMaps.DrawWhenClosed
Default Value: True
Draw dungeon maps even when map window is closed
DungeonMaps.ShowVisitedTiles
Default Value: True
Show visited tiles
DungeonMaps.VisitedTilesColor
Default Value: -26881
Visited tiles tint color
DungeonMaps.ShowCompass
Default Value: True
Show compass
DungeonMaps.Opacity
Default Value: 16
Map opacity
DungeonMaps.MapZoom
Default Value: 4.2
Map zoom level
DungeonMaps.MapWindowX
Default Value: 40
Map Window X
DungeonMaps.MapWindowY
Default Value: 200
Map Window Y
DungeonMaps.MapWindowWidth
Default Value: 320
Map Window width
DungeonMaps.MapWindowHeight
Default Value: 280
Map Window height
DungeonMaps.LabelFontSize
Default Value: 10
Label Font Size